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Soulcalibur III (ソウルキャリバーIII, Souru Kyaribā Surī?) is the sequel to Soulcalibur II and is the fourth overall installment in the Soul series of fighting games. It was released exclusively for the PlayStation 2, unlike its predecessor Soulcalibur II, which was also released for both the Nintendo GameCube and the Xbox, with a single different guest character featuring in each version.
Although recent generations of fighting games have supported online play, Soulcalibur III does not. The game's producer, Hiroaki Yotoriyama, has said that, "At the current time, the online infrastructure is extremely different between countries, and there's people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that people all over the world will be able to have fun."[1]
A separate storyline from the main Soul series. Players create a protagonist through the Create-A-Soul feature and goes through a series of battles in the vein of strategy RPGs such as the Fire Emblem series, with battles being resolved as traditional Soulcalibur-style matches. The characters can level up, which increases their effectiveness in these battles.
Most Extra Weapons make a return from Soulcalibur II. In this installment, however, the number of extra weapons is reduced to 8 different weapons, including the two defaults for 1P and 2P, the Ultimate Weapon, Joke Weapon, and The Ancient. The system is once again changed, this time based solely on abilities; normally 2 per weapon, 4 per Ultimate, and 3 occasionally. Icons are displayed telling every effect in detail for each weapon.
Nearly all characters who have been featured in a Soul series title in the past return, except for Inferno, Necrid, Seong Han-myeong, Edge Master, and the console-exclusive guest characters Heihachi, Link, and Spawn. Soulcalibur II's mimic character Charade does return, but only as an non-playable enemy character appearing on certain paths for some characters' Tales of Souls. Other unlockable characters include personnel in the Chronicles of the Sword quest, opponents from the Tales of Souls mode, and the weapon, armor, and item shop owners. Characters in bold are unlockable. The styles of all playable characters except for Olcadan and Abyss can be used in custom characters; the classes that can use these styles are listed below.
Custom Disciplines are available to custom characters. They tend to be plainer than disciplines of main characters, mostly not involving taunts and side throws. Several weapon designs of disciplines are based upon characters that use similar weapons, usually unused weapons from Soulcalibur II. Each class also has a character representing the class. These characters must be unlocked, either by playing through Tales of Souls and Chronicles of the Sword, or by playing a certain number of matches.
Variable Cancel was a glitch present only in the console version of Soulcalibur III, it allowed the ability to cancel various animations (including attack and recovery animations) into a neutral position allowing the player to do any move they wish. This glitch is largely the main reason why the community deemed the console version to be noncompetitive. The glitch is performed by inputting Guard down down or G22 during certain moves such as Throw animations and Attacks. What made this glitch an issue was it allowed the ability to cancel the start of a throw animation which would allow you to perform a second throw immediately before a throw break is possible[2], the ability to cancel the middle or end of a throw animation which creates combos that are not possible under normal circumstances[3], and most notability the recovery animations on certain moves such as Guard Impact which would create situations that allowed a free hit on the opponent if they landed a successful Guard Impact on one of your attacks.[4] Variable Cancel being very easy to input combined with creating situations that punishes players for landing successful Guard Impacts and allowing very strong combos that should be impossible are the main reasons why this game did not get adopted by the competitive community, many of them sticking to Soulcalibur II instead.
"Soulcalibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soulcalibur III. Naturally, all glitches found in the console version have been fixed. In addition to that we've re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soulcalibur III line-up." ----WCMaxi (Namco Producer)
Soulcalibur III is part of the Universal Fighting System Collectible Card Game, created by Sabertooth Games and now published by Fantasy Flight Games. It was one of the official founding franchises of the card game, alongside Street Fighter, when the game was released April 2006. UFS has seen 5 expansions based on Soulcalibur III's characters and history.
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Although the Mortal Kombat, Dead or Alive, and Street Fighter series all supported online play, Soulcalibur III does not. The game's producer Hiroaki Yotoriyama said "At the current time, the online infrastructure is extremely different between countries, and there are people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that people all over the world will be able to have fun."[2]
Chronicles of the Sword is a one-player game that is turn-based. The objective of this Dungeons & Dragons style RPG is to make a character using the custom character creation system and play it through a story. It begins with the player starting out as a rookie commander for the Grandall Empire. There are 20 chronicles, or levels, each one getting harder than the last. The basis is the player's troops are minimized and they move like board game pieces. The player must fight the enemies and take their strongholds scattered through the level. When two enemies on the map are fighting, the player could have them slash each other on their own or duel it out Soulcalibur style. Winning the chronicles results in a certain amount of gold, depending on how well the player did. As the characters fight, they gain levels, and become stronger. Sometimes the standard characters may be found in strongholds or standing and they are always level 60 (Olcadan and Abyss, however, do not appear). As the story progresses the player also gain some pre-made characters that can be controlled.
The main three new warriors in the game are Zasalamel, Tira and Setsuka, all with totally different fighting styles than other series fighters. Nearly all of the warriors previously featured in Soul series titles return, with the exception of Inferno, Necrid, Seong Han-myeong, Edge Master and the console-exclusive Soulcalibur II special guests (Heihachi, Link, and Spawn). Soulcalibur II's mimic character Charade does return in a non-playable form, as do the generic Lizardmen.
This game takes place shortly after the events of Soulcalibur II, in 1590.[3] The amount of time is not specified, but taking into account the various characters' profiles, a minimum of four months has already passed (one month needed to carry Kilik and Xianghua back to his master's hermit, three months that took Kilik to surpass his master's training).
The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of Siegfried Schtauffen, turning him back into the Azure Knight Nightmare. Four years later, Nightmare was about to restore Soul Edge, when suddenly a man named Raphael appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again. 2b1af7f3a8