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In November 1996, Take-Two Interactive finally released the game, reportedly over protests from Smart.[146] The game was buggy and only partially finished, with outdated graphics, MIDI music, a cryptic interface, and almost no documentation. Critics and the video game community reacted poorly to the release. Eventually, a stable, playable version of the game was released as Battlecruiser 3000AD v2.0.[citation needed] Smart eventually released BC3K as freeware and went on to create several sequels under the Battlecruiser and Universal Combat titles.[citation needed]
Starbreeze Studios had acquired a license in 2014 to develop a game set in The Walking Dead franchise from Skybound Entertainment, using the cooperative gameplay mechanics from Payday: The Heist developed by Starbreeze's subsidiary Overkill Software. The game fell into development hell namely due to demands from Starbreeze to switch game engines, first from the internally-developed Diesel Engine which had been used on the Payday games to the newly developed Valhalla Engine, which Starbreeze had acquired at a large cost, and later to the Unreal Engine after the Valhalla proved too difficult to work with. Having slipped its major release dates twice, the game was completed by November 2018, but which the developers felt was under extreme rush and without sufficient quality review and testing. Overkill's The Walking Dead had mediocre reviews on release to Microsoft Windows, and only 100,000 units were sold within the month. Starbreeze had placed a significant amount of sales expectations behind the game, and with poor sales, the company placed plans to release the game on consoles on hold, and in December 2018 announced that it was restructuring due to a lack of liquidatable assets from the underperformance of Overkill's The Walking Dead.[225] In Starbreeze's financial report for the quarter ending December 31, 2018, which included Overkill's The Walking Dead' release, the game brought in only about 34.1 million kr (about US$3.7 million), while Payday 2, a title released in 2013, made 20.4 million kr in the same quarter.[226] By the end of February 2019, Skybound pulled its licensing agreement from Starbreeze as "ultimately 'Overkill's The Walking Dead' did not meet our standards nor is it the quality that we were promised". Starbreeze officially halted further development of the Windows version and cancelled the game's planned console ports, while Skybound later cancelled the game entirely and pulled the license from Starbreeze.[227] The poor returns on OTWD led Starbreeze to undergo a corporate restructuring from December 2018 to December 2019, laying off staff, selling off publishing and intellectual property rights, and reimplemented paid downloadable content for Payday 2, reneging on an early promise that all such future content would be free.[228]
Though achieving notable critical success,[229] including GameSpot's 2005 Best Game No One Played award,[230] Psychonauts sold fewer than 100,000 copies during its initial release.[231] The game led to troubles at publisher Majesco Entertainment, including the resignation of its CEO and the plummeting of the company's stock,[232] prompting a class-action lawsuit by the company's stockholders.[233] At the time of its release in 2005, the game was considered the "poster child" for failures in innovative games.[234] Its poor sales have also been blamed on a lack of marketing. However, today the game remains a popular title on various digital download services. The creator of Psychonauts, Tim Schafer, has a cult following due to his unique and eccentric style.[235] Eventually, Double Fine would go on to acquire the full rights to publishing the game, and, with funding from Dracogen, created a Mac OS X and Linux port of the game, which was sold as part of a Humble Bundle in 2012 with nearly 600,000 bundles sold; according to Schafer, "We made more on Psychonauts [in 2012] than we ever have before."[236] In August 2015, Steam Spy estimated approximately 1,157,000 owners of the game on the digital distributor Steam.[237] Psychonauts was re-released in 2019 for the PlayStation 4 as a Standard Edition and a Collector's Edition, both region free, by publishing company Limited Run Games.[238] A sequel, Psychonauts 2, was partially crowdfunded prior to Double Fine's acquisition by Microsoft who provided additional funding support, and was released in August 2021. 2b1af7f3a8